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New PunkBuster Version
Z-Man on Friday 13 April 2007 - 22:26:44 | Read/Post Comment: 3

Thanks out to nlPure for this tidbit :thumb:

New pb version is out, now you will be able to run ET without an admin account, instead for punkbuster to fully work it will use a windows service component,

Read more: Click Here Now...

Starbase map - beta release
Nail on Tuesday 10 April 2007 - 04:48:12 | Read/Post Comment: 0

Starbase is a map that takes ET into a new dimension. Allies are preparing an ion cannon which aims at annihilating
axis forces and end the war. Axis board the Allied Starbase with a battleship with only one objective: take the
starbase off orbit.

The first section of the map is a fight to establish a forward spawn position. Axis have 2 entrances to breach in
order to reach a central room where they can build the spawn. The fight then becomes indoors, with loads of new
features: teleporters, energy barriers, sci-fi styled ammo racks...

This map is at a BETA testing stage, meaning there is still quite a bit of work to do on the map to improve it. Any ideas, suggestions, bug reporting are more than welcome on the Click Here Now... forums. The main point we would like to focus on with this public beta release is map balance. Indeed, we didn t add any buildable defenses for allies yet because we don t know how the map will play in public.

A great thanks to all those who helped in testing this map, and to Burniole and Kennie for the hours they spent testing this map over and over. The command map was made by Burniole and Chris has made the space fighter ships brushwork

The map can be downloaded in the downloads section or by clicking HERE
2007-03-25 : Starbase - Taking ET to the starsby Marko
The new Starbase map is close to being tested. In this new map, Axis attack an allied star base via an interstellar battleship. Most of the textures, sounds and shaders are not ET-native.

[Submitted by Marko]

April 1
Nail on Sunday 01 April 2007 - 09:16:05 | Read/Post Comment: 1

I was going to do a April Fool's post but Google just outdid anything I could come up with:
Click Here Now...

Splash Damage Dev Diaries
Nail on Saturday 17 March 2007 - 05:36:28 | Read/Post Comment: 0

SD Dev Diaries Galore/Ahoy/Roundup
March 15th, 2007

Those of you chewing your own ties and gloves in anticipation of ETQW’s release may wish to pass a few careless moments reading some of our Developer Diaries.

Most recently, SD Tool-Smith Jared ‘jRAD’ Hefty took a brief moment off from making ETQW to write a diary about the making of the making of ETQW.

Prior to that, for those who didn’t know, or didn’t care, or didn’t know that they didn’t care, SD Senior Game Designer Edward ‘Bongoboy’ Stern wrote a developer diary for GameSpot about ETQW’s backstory.

You can find previous SD dev diaries here, here and here, with more on the way soonish.

Enemy Territory: QUAKE Wars Announced for consoles
Z-Man on Wednesday 28 February 2007 - 15:07:53 | Read/Post Comment: 1

Taken from the SplashDamage site:

February 15th, 2007

id Software and Activision have announced forthcoming console versions of Enemy Territory: QUAKE Wars. While we at Splash Damage lavish our attentions solely on the PC version, we’ve got a little help from our friends: the Xbox360 version is being handled by the mighty Nerve Software, creators of RTCW MP, while the Playstation3 version is being hoisted aloft by the lovely Z-Axis. Read the full press release here.

East FrontlineLatest News
Nail on Friday 26 January 2007 - 02:38:42 | Read/Post Comment: 0

We're sorry to anounce we've moved to the source engine...

Nah just screwin with ya we love ET.

But we have to delay Beta test to February 25th due to problems.

This should keep you busy for a while:

Map screens of
Stalingrad, Der blutige große Kessel
Axis are trapped in Stalingrad due to a perfectly executed pince move by the Soviets. A rummor has spread among the Red Army that a air drop supplied ammo for a few remaining Flak88 guns. Due to this, Soviet Generals are sending thousands of men into The Bloody Cauldron (Der blutige große Kessel) to disable them.

Axis, with nothing less to lose will either give in to Soviet propaganda or die trapped on the East Frontline.

And here is the Russian Spring/Summer/Fall Skinpack

note: Some content is from other mods and we did not make them. We use the mod as a preference for testing as it offers realism.
[Submitted by Xskorpion]

Intel Mac release
Z-Man on Wednesday 17 January 2007 - 15:44:18 | Read/Post Comment: 2

2.60c.dmg and 2.60d.dmg (latest patch)
now available in our download section

link to original article:
Click Here Now...

Eastfront Mod Beta Test slots now Open
Nail on Monday 15 January 2007 - 20:11:08 | Read/Post Comment: 0

For anyone that wants to beta test the East Front Mod slots are now open so you may apply at the forum.

The date of the test is January 28th.

Our coders have been inactive so there will be an absence of some features. If you are a coder please consider joing the East Front.

You may apply here: Click Here Now...
[Submitted by Xskorpion]

East Front Mod-* Now Recruiting
Nail on Sunday 14 January 2007 - 21:37:15 | Read/Post Comment: 0

The mod is going to be situated on 1939-1945, with Russians.

A small list of the features will be:
* Player data will be stored on a master server (saves your rank, xp, skins etc for ever)
* Drivable tanks with a new class that is specialized in driving.
* New maps.
* Lots of skins to costumize your character. (around 20 skins per team)
* Name Creation, you make a real name for your soldier (country specific) also saved on master server.
* A more realistic than ET, but not too much so it wont become boring...
* New weapons. (the russian ones and some new weapons for the axis)
* Realistic military objectives... You have a whole army out to steal gold would you? NO!
* Battle torn cities and maps. Ever notice how clean, Perfect and nice enemy territory maps look? That's going to change.
And much more...

We are looking for:

* Mappers - Able to create a complete working map and with some experience.
* Coders - Good knowledge about the ET source code
* Sound artist - Must be able to create his own sounds, not ripping from other games.
* Voice Actors - Ability to speak russian or german.
* Moddelers - Must be able to make weapons and other stuff, whould be nice if can animate models too.
* Skinner - Must be able to make skins from scrap not just re-skining
* Animators - Self explained
* Texture Artist- Needs to be able to make high quality textures.

Our weak area's at the moment are Coding, skinning, modeling and animating. If you are able to do any of these you will be taken with high priority.

Click Here Now...

If you want to join us, visit the 'Join Us' section at the forum.

A few screens: Click Here Now...
[Submitted by Xskorpion]

Nail on Friday 05 January 2007 - 05:33:45 | Comments are turned off for this item

A big "thanks mate" goes out to our old friend Fusen, for his latest strike for ET freedom. Very good sir, a tip of the hat to ya, and a pint of your fav as soon as I can get it to ya

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